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- /* ************* BLACK FOREST ****************** */
- /* 4 MAY 99 */
-
- #include_drs random_map.def 54000
- ai_info_map_type BLACK_FOREST
-
- /* ****************************************************** */
- <PLAYER_SETUP>
- random_placement /* note this is only currently valid entry */
-
- /* ****************************************************** */
- <LAND_GENERATION>
- base_terrain FOREST
-
- create_player_lands
- {
- terrain_type GRASS
- land_percent 50
- base_size 13
- other_zone_avoidance_distance 6
- }
-
- /* ****************************************************** */
- <TERRAIN_GENERATION>
-
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 5
- land_percent 20
- number_of_clumps 24
- set_avoid_player_start_areas
- }
-
- create_terrain GRASS
- {
- base_terrain FOREST
- spacing_to_other_terrain_types 1
- land_percent 7
- number_of_clumps 9
- set_avoid_player_start_areas
- }
-
- create_terrain LEAVES
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 1
- land_percent 3
- number_of_clumps 26
- }
-
- create_terrain LEAVES
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 1
- land_percent 1
- number_of_clumps 40
- }
-
- create_terrain GRASS3
- {
- base_terrain GRASS
- number_of_clumps 24
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
-
- /* PONDS FOR DA FISHIES */
-
- create_terrain WATER
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 1
- land_percent 1
- number_of_clumps 4
- set_avoid_player_start_areas
- set_flat_terrain_only
- }
-
- create_terrain MED_WATER
- {
- base_terrain WATER
- spacing_to_other_terrain_types 2
- land_percent 1
- number_of_clumps 4
- set_avoid_player_start_areas
- set_flat_terrain_only
- }
-
- /* ****************************************************** */
- <OBJECTS_GENERATION>
-
- /* PLAYER START OBJECTS */
-
- #include_drs land_resources.inc 54103
-
- create_object BOAR
- {
- number_of_objects 3
- group_variance 1
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 35
- min_distance_group_placement 5
- }
-
- create_object OAKTREE
- {
- number_of_objects 100
- set_gaia_object_only
- min_distance_to_players 6
- min_distance_group_placement 2
- }
-
- create_object SHORE_FISH
- {
- number_of_objects 3
- set_gaia_object_only
- set_scaling_to_map_size
- }
-
- /* ****************************************************** */
-
- <ELEVATION_GENERATION>
-
- create_elevation 4
- {
- base_terrain GRASS
- number_of_clumps 10
- number_of_tiles 700
- set_scale_by_groups
- }
-
- <ELEVATION_GENERATION>
- create_elevation 7
- {
- base_terrain FOREST
- number_of_clumps 7
- number_of_tiles 4300
- set_scale_by_groups
- }
-
- /* ****************************************************** */
- <CONNECTION_GENERATION>
- create_connect_all_players_land
- {
- replace_terrain GRASS GRASS
- replace_terrain GRASS2 GRASS2
- replace_terrain GRASS3 GRASS3
- replace_terrain WATER SHALLOW
- replace_terrain DEEP_WATER SHALLOW
- replace_terrain FOREST GRASS
- terrain_cost WATER 5
- terrain_cost FOREST 2
- terrain_cost GRASS 1
- terrain_cost BEACH 4
- terrain_size WATER 2 1
- terrain_size GRASS 0 0
- terrain_size GRASS2 0 0
- terrain_size GRASS3 0 0
- terrain_size FOREST 3 1
- terrain_size DESERT 0 0
- terrain_size SNOW2 0 0
- }
-
- create_connect_teams_lands
- {
- replace_terrain GRASS SNOW2
- replace_terrain WATER SHALLOW
- replace_terrain DEEP_WATER SHALLOW
- replace_terrain FOREST SNOW2
- replace_terrain PALM_DESERT DESERT
- terrain_cost WATER 7
- terrain_cost FOREST 7
- terrain_cost GRASS 2
- terrain_cost BEACH 4
- terrain_cost SNOW2 1
- terrain_size WATER 2 1
- terrain_size GRASS 1 0
- terrain_size GRASS2 1 0
- terrain_size GRASS3 1 0
- terrain_size FOREST 1 0
- terrain_size DESERT 0 0
- terrain_size SNOW2 0 0
- }
-
-